This chapter deals with plant remains retrieved during the excavation of traces left by the Bronze, Iron and Roman Age farming societies in Oss-North. Its two parts are not really related except... Show moreThis chapter deals with plant remains retrieved during the excavation of traces left by the Bronze, Iron and Roman Age farming societies in Oss-North. Its two parts are not really related except for the fact that the questions posed are tackled by using archaeobotanical methods. Subchapter 8.1 discusses the vegetation on the farmyards, subchapter 8.2 concerns the crops grown by the farmers. Show less
In 1956 and 1957 prof. A.E. van Giffen, the nestor of Dutch Archaeology, excavated two burial mounds near Oostwoud, on a parcel named ‘Tuithoorn’ in de province of Noord-Holland. These mounds... Show moreIn 1956 and 1957 prof. A.E. van Giffen, the nestor of Dutch Archaeology, excavated two burial mounds near Oostwoud, on a parcel named ‘Tuithoorn’ in de province of Noord-Holland. These mounds appeared to have been erected in the Late Neolithic between 2500 and 1900 cal BC. They contained at least 12 well preserved skeletons dating to the Late Neolithic and the Early Bronze Age. Until today these are the only burial mounds from that period in West-Frisia, moreover, they contained the only skeletons from that period in the area. Yet, apart from a few brief overviews the data have not been published. The present article is an attempt to re-analyse the data of the investigations by Van Giffen, but also of later research by M. de Weerd in 1963 and 1966, and by J.D. Van der Waals in 1977 and J.N. Lanting in 1978 in the same mounds. In the framework of the NWO-project Farmers of the Coast, the first author undertook the task to collect the dispersed data and to try to unravel the sequences of burial. Aided by the Leiden University Bakels fund, and a fund of the Province of Noord-Halland, we also had the opportunity to sample the bones for DNA and isotopes, and to study the pathology of the skeletons. Some of the analyses are not yet finished, but here we publish the excavation data using the original field drawings and day notes, and much of the original photography. We have done this in some detail because the site is one of the most important in its kind in the Netherlands and because it will play an important role in the discussion about Bell Beaker mobility and genetics in the near future. We used already some of the skeletal and DNA data in this article, but more detailed studies are following. Show less
Funck, J.; Kolfschoten, M. van; Plicht, J. van der 2015
Archaeology has gone digital for some time now! Topics such as GIS databases, 3D models, drone photography, meta- and para-data, semantic mapping, text mining, simulation, and social network... Show moreArchaeology has gone digital for some time now! Topics such as GIS databases, 3D models, drone photography, meta- and para-data, semantic mapping, text mining, simulation, and social network analysis have become commonplace in archaeological discourse and practice. Digital and technological advancements seemingly offer limitless promises for data recording, analysis and dissemination. Yet, after several decades of innovation, we must ask ourselves which of these promises are actually fulfilled, and which persistent impasses are present. Today, some reflexive questions are more important than ever. In particular, when, how and why do our innovative archaeology tools fail? Do we approach our archaeological projects with a digital wand and (implicitly or explicitly) expect a magical solution? And when there is indeed a digital solution, at what expense does it come?In this volume, scholars and practitioners in the field discuss the state of the art, as well as the promises and impasses that digital approaches to archaeology entail. The authors discuss the current state of teaching digital archaeology, the societal impact of digital innovations, current issues in archaeological data management, promises and limitations of isotopic research and remote sensing techniques, and why subfields such as agent-based modelling and serious gaming struggle to keep momentum. Show less