In this study, we introduce the themes of the Special Issue on Art, Creativity and Automation. Sharing 3D Visualization Practices in Archaeology, and present the most important outcomes of a... Show moreIn this study, we introduce the themes of the Special Issue on Art, Creativity and Automation. Sharing 3D Visualization Practices in Archaeology, and present the most important outcomes of a roundtable session involving prominent researchers in the field, organized by the authors during the Archon Winter School in February 2020. By assessing the diversity of research aims, artistic projects, creative practices and technology used in the contributions to the Special Issue, and drawing on the thoughts and perspectives generated during the roundtable discussion, we seek to identify shared challenges within the community of visualizers which could ultimately pave the way to shared practices. In this light, we assess whether established charters and guidelines are still relevant in a now matured digital archaeology, where visualization techniques have attained a central position in archaeological knowledge production. Although parts of the guidelines have become common practice, the remainder did not keep up with the fast pace of development of digital practice and its current fundamental role in archaeology, and as a result some of the guidelines risk becoming obstructive in archaeological creative practice. Show less
Opgenhaffen, L.; Revello Lami, M.; Kisjes, I. 2018
The project Pottery Goes Public explores the potential of 3D analytical tools to assess to what extent they can provide us with new interpretations and insights into the technological aspects of... Show moreThe project Pottery Goes Public explores the potential of 3D analytical tools to assess to what extent they can provide us with new interpretations and insights into the technological aspects of ancient pottery manufacturing. However, developing innovative 3D imaging techniques for ceramic analysis is not the only aim of the project. Since its inception, Pottery goes Public has been designed to involve a wider audience not only into the study of ancient potting techniques, but into the very process of carrying out the research. As advocated by the proponents of a reflexive approach to archaeology, in order to make the past relevant to contemporary society it is imperative for the archaeologist to include all interested parties into every stage of the analysis, from the formulation of the research questions to the dissemination of outputs. In this sense, the deployment of modern 3D technologies proved to be an indisputably powerful medium of communication and interaction with the public at large. Performing live archaeological research with cutting edge tools is a key step towards opening up academic research to multiple actors and actively engaging them with the archaeological interpretative process. Show less