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(1 - 16 of 16)
On being stuck in Sid Meier’s Civilization
Finding the fun
Persia’s victory: the mechanics of orientalism in "Sid Meier’s Civilization"
Video games as concepts and experiences of the ast
Teaching through play
"History is our playground"
A Framework for Reconstructing Archaeological Networks Using Exponential Random Graph Models
Romans and Rollercoasters: Scholarship in the Digital Playground
Precolonial/early colonial human burials from the site of White Marl, Jamaica: New findings from recent rescue excavations
“From the Stone Age to the Information Age”: History and Heritage in Sid Meier’s Civilization VI
Video Games in Archaeology: Enjoyable but Trivial?
VALUE: Videogames and Archaeology at Leiden University
Remotely Local: Ego-networks of Late Pre-colonial (AD 1000–1450) Saba, North-eastern Caribbean.
the connected Caribbean : a socio-material network approach to patterns of homogeneity and diversity in the pre-colonial period
'By weapons made worthy': a Darwinian perspective on Beowulf