This thesis deals with the use of sound in interactions in the context of participatory systems and data sonification. We investigate an interactive environment where participants perceive... Show moreThis thesis deals with the use of sound in interactions in the context of participatory systems and data sonification. We investigate an interactive environment where participants perceive information of the data through sound elements. To define the interactive process, we employ the dialogue model, breaking it down into three components: subject, verbal, and adjective. This supports the purpose of having a better understanding of the topics addressed in this thesis: i.e., interaction models, data sonification, interaction & design, and evaluation of data sonification. Moreover, it contributes new findings and perspectives to these topics. Show less
Systems are called real-time systems, if the correctness of the system does not only depend on the correctness of the system output but also on whether the output is delivered on time. Some... Show moreSystems are called real-time systems, if the correctness of the system does not only depend on the correctness of the system output but also on whether the output is delivered on time. Some examples of real-time systems are medical systems, automotive, aircrafts, etc. With the advent of Internet of Things (IoTs) and Cyber-Physical Systems (CPS), real-time systems and the systems that desire to apply real-time discipline are becoming ubiquitous. The increasing complexity of real-time software and the emerging new hardware inspire us to revisit the ``old-wise'' in the embedded system community and the real-time community and to propose novel solutions dealing with the drastic changes in real-time systems. Therefore, in this dissertation, we propose the new techniques and algorithms to improve the performance of real-time systems in terms of latency, energy, and schedulability. Show less