The rapid advancement of Artificial Intelligence (AI) has opened up new frontiers of technological possibilities, yet the traditional education system in Indonesia has largely remained entrenched... Show moreThe rapid advancement of Artificial Intelligence (AI) has opened up new frontiers of technological possibilities, yet the traditional education system in Indonesia has largely remained entrenched in con- ventional practices. Despite Indonesia’s recognition for its vibrant AI innovation scene and its diverse student population, there is a signifi- cant gap in exploring the multifaceted implications of AI in, for, and by education within the country. This paper aims to address this gap by delving into three key areas: AI tutors, governance, and (virtue-based) ethical considerations. Drawing insights from both global and Islamic literature, we first examine the discourse surrounding AI tutors within Indonesia’s education system. Next, we discuss the potential applications of AI in governance, including the role of the government and the emer- gence of AI-related education in Indonesia. Thirdly, we contemplate an ethical framework encompassing issues of inequality, public policy, and Islamic-based principles. Throughout, this paper emphasizes the critical importance of examining these three facets of AI’s impact in education. Ultimately, this research raises the intriguing question of how education and AI will mutually shape each other in the future, urging further ex- ploration of this dynamic relationship. Show less
Antariksa, C.; Besse, C.; De Bruijn, T.; Kroes, B.; Schaap, L.; De Vink, E.; ... ; Gómez-Maureira, M.A. 2023
The Participant Journey Map (PJM) provides structured insight into participation with interactive play in (semi-) public environments. It supports understanding of participants’ behavior and was... Show moreThe Participant Journey Map (PJM) provides structured insight into participation with interactive play in (semi-) public environments. It supports understanding of participants’ behavior and was developed based on experiences with previously developed playful interfaces, related research and expert interviews. We apply the PJM to interactive playful museum exhibits and evaluate and refine it based on its usage in a situated context. We observed 672 play sessions with 6 interactive playful museum exhibits. The observation data was visualized and analyzed using the PJM. This study shows that the PJM provides a realistic representation of participant behaviour, can be used to identify stagnations and progressions in participation flow, and support identification of influencing design and contextual factors. With this paper we contribute by presenting the PJM as a well-grounded, valuable and realistic framework for evaluating and understanding participation with situated interactive play, based on post-hoc evaluation of multiple interfaces with many users. Show less