Wat is de oorsprong van de vaak zo klassiek ogende Gandharakunst uit het oude India? Dit artikel biedt een historisch overzicht, benoemt recente archeologische onderzoeksresultaten, en beschouwt... Show moreWat is de oorsprong van de vaak zo klassiek ogende Gandharakunst uit het oude India? Dit artikel biedt een historisch overzicht, benoemt recente archeologische onderzoeksresultaten, en beschouwt tot slot de implicaties voor het erfgoed- en museumbeleid aangaande deze sculpturen. Show less
Harkel, A.T. ten; Dierendonck, R. van; Farber, E.; Dee, M.; Doeve, P.; Hamerow, H.; ... ; Deckers, P. 2023
THIS PAPER ADDRESSES THE QUESTION, who were the people who were buried at the early medievalNorth Sea emporia? Conclusions about the mercantile character of the North Sea emporia are often based on... Show moreTHIS PAPER ADDRESSES THE QUESTION, who were the people who were buried at the early medievalNorth Sea emporia? Conclusions about the mercantile character of the North Sea emporia are often based on portablematerial culture. In recognition of the fact that it is difficult to draw conclusions about the identities of people basedon finds assemblages, two pilot projects have been completed that involved bioarchaeological analyses of cemetery pop-ulations associated with these sites. The first of these, the Investigating the Dead in Early Medieval Domburg project,undertook multi-disciplinary analyses of the (very small) surviving burial population from the mostly destroyed sitesin the Domburg area (Netherlands), combining isotope analysis, radiocarbon dating, biological anthropology, dendro-chronology, and provenancing and study of previous use of coffin wood. The second, the Medieval Migrants of theNorth Sea World project, inventoried available isotopic evidence for human remains from emporia sites in England,the Netherlands and Scandinavia, alongside contextual archaeological information. This paper presents both projects,providing the detailed information from Domburg in its wider, international context, and highlighting the need for acomprehensive research agenda to fill current gaps in our understanding of early medieval emporia populations. Show less
Games and other forms of play are core human activities, as vitally constitutive of cultural and social practices in the past as they are today. Consequently, play, games and fun should be central... Show moreGames and other forms of play are core human activities, as vitally constitutive of cultural and social practices in the past as they are today. Consequently, play, games and fun should be central in archaeological theory, but our review shows they are anything but. Instead, very few studies deal with these concepts at all, and most of those that do focus on how the affordances play offers link it to ritual, power or other ‘more serious’ phenomena. Here, we offer an explanation as to why play has taken such a backseat in archaeological thought and practice, relating it to the ambivalent aesthetics of having fun with the past in our own discipline. Building on our own playful practices and those of other scholars in the ancient board gaming and archaeogaming communities, we propose a move towards a more playful archaeology, which can provide us with a new window into the past as well as into our own professional practices. Show less