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1887
58222
How can gamification improve MOOC student engagement?
Author(s):
Khalil, M.; Ebner, M.; Admiraal, W.F. (
0000-0002-1627-3420
)
Editor(s):
Pivec M., Gründler J.
Published
2017
Publication type
Part of book or chapter of book
Date issued
2017
Language
English
Publisher
Reading, UK: Academic Publishing Limited
Is part of
Proceedings of the 11th European Conference on Game Based Learning (2017), p. 819-828
ISBN source
9781911218562
hdl
1887/58222
Persistent identifier url
https://hdl.handle.net/1887/58222
Documents
01 - How can gamification improve MOOC student engagement?
version: Not Applicable (or Unknown)
Open Access