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1887
3641656
Computational thinking through design patterns in video games
Author(s):
Barbero, G. (
0000-0003-1258-4915
); Gómez-Maureira, M. A.; Hermans, F.F.J.
Editor(s):
Yannakaki, G.N.; Liapis, A.; Kyburz, P.; Volz, V.; Khosmood, F.; Lopes, P.
Published
2020
Publication type
Article in monograph or in proceedings
Social and Professional Topics
Computational Thinking
Applied Computing
Computer Games
Date issued
2020-09-15
Language
English
Publisher
New York, U.S.A.: Association for Computing Machinery
Is part of
FDG '20: Proceedings of the 15th international conference on the foundations of digital games (2020), p. 111
ISBN source
9781450388078
hdl
1887/3641656
doi
10.1145/3402942.3409622
URL
https://dl.acm.org/doi/10.1145/3402942.3409622
Conference
Meeting name
FDG '20: International Conference on the Foundations of Digital Games
Meeting location
Bugibba, Malta
Meeting date
2020-09-15 - 2020-09-18
Persistent identifier url
https://hdl.handle.net/1887/3641656
Documents
01 - 3402942.3409622
version: Publisher's Version
Full text at Publisher's site
Open Access